Walkthrough

This walkthrough is for people who are just starting and have downloaded the app.

Note: To get the app you need a Japanese account on your mobile store.

As of now, the walkthrough is by text, but videos are coming soon.

Agreeing to terms
The first thing that appears is the agreement to terms. The top (shinier) button is agreement.

Hitting practice
The first thing you do baseball-related is hitting practice. The first is called the "Timing" swing where you simple try to time the ball, and how well you hit it is related to your sweet spot (in Orange).

The second hitting practice is with the hard swing (強振). This has the sweet spot located and you have to hold your finger down to control he bat, and release to swing. This is more accurate And easier to hit the ball harder, but more difficult.

Pitching practice
Pitching has 4 parts:

Pitch selection - you choose from what pitches are available. If the pitcher has many pitches, there is a button that loads more. They are graded S-F by quality, and the amount of break 1-6 ticks.

Location - you choose the location. Red zones means the batter has a higher chance of getting a hit, and blue zones a lower chance.

Start motion

This is when you begin your motions.

Release

A circle closes and your goal is to release the ball when the circle is small. The Closer you get, the more accuracy your pitch has. If you are early or late, the pitch could go far from the target or right down the middle.

Sample Game
You play a sample of a game that you normally will be playing a lot. You appear 3 times, and the rest of the game is simulated.

Player Choice

Once you get through the Tutorial, you get to select an A-Rank player. A hitter and pitcher and available from each team.

Note: most of the players there are decent but not Star players, so it almost doesn't matter who you choose, unless you are trying to build up players from a specific team.

Extra data loading
ProSpiA requires a lot of data to download (around 1.5 Gb) so you have to wait while the data downloads. To pass the time, they give you 1 energy for every 20 taps up to 500 (totalling 25 energy). The counter goes up to 999 but it doesn't matter within the game.